Virtual Reality (VR) Room in the Library

As part of its Scholar Studio initiative, Hunter Library’s has created and now expanded the Virtual Reality (VR) Room offerings.  Its new location, HL 184, is located beside the library electronic classroom (HL 186) and was previously the Interlibrary Loan office.

The goal of the Hunter Library’s VR Room, like that in the Scholar Studio, is to bring patron-centered makerspace technology to faculty, staff and students.  The VR Room’s mission is to raise awareness of new and emerging virtual reality technologies in education.  This service is targeted towards members of the university community, primarily faculty and students.   Reservations for each station are required at  Once the confirmation email is returned acknowledging your agreement on the terms and conditions, the controllers for the station can be checked out at the Circulation Desk.

The VR Room will have 5 stations.   Come explore the equipment and experience the state of the art virtual reality technology!   The room currently has two Oculus Rift stations and one PlayStation 4 VR station.  We will be adding two HTC Vive stations in the near future.  These devices come with a large amount of free software and plans are in the works for ordering more titles.  Your input is welcome as we explore this new educational technology for WCU.

The library also has two Oculus Rift headsets available for checkout for those with their own high-end computers.   Other VR equipment available from the library includes 2 Ricoh Theda 360 cameras, a GoPro Fusion Action camera (coming soon), and several Google Cardboard headsets that are available for a weekly checkout period from the circulation desk.